Becoming creative through self observation: a (second order) cybernetic learning strategy for the metaverse
||The system is temporarily closed to updates for reporting purpose.
Ayiter, Elif (2011) Becoming creative through self observation: a (second order) cybernetic learning strategy for the metaverse. International Journal of Art, Culture and Design Technologies (IJACDT), 1 (1). pp. 22-35. ISSN 2155-4196 (Print) 2155-420X (Online)
Official URL: http://www.igi-global.com/article/becoming-creative-through-self-observation/54235
This study wishes to describe some of the key components of an art educational domain entitled ground<c>, which is being developed specifically for three dimensional online builder’s worlds, also called the metaverse. This undertaking takes its trajectory from ‘the Groundcourse’, a revolutionary art educational strategy, based on cybernetics, developed and implemented in England during the 1960’s, upon which the author proposes to develop an art educational strategy based upon self observation. Since this proposal strongly takes into account second order cybernetics, a brief survey into the field as well as an overview of Gordon Pask’s learning theories will be undertaken. Approaches for adapting these founding theories, through a consideration of what the novel affordances of a three dimensional online builder’s world might be will be described through two case studies based upon autonomous learning and self observation implemented through avatars.
|Uncontrolled Keywords:||avatar, metaverse, learning, Groundcourse, play, conversation theory, second order cybernetics, uncanny valley, multiple self, identity|
|Subjects:||N Fine Arts > N Visual arts (General) For photography, see TR|
T Technology > T Technology (General)
N Fine Arts > NX Arts in general
L Education > L Education (General)
|Deposited By:||Elif Ayiter|
|Deposited On:||28 Sep 2011 12:43|
|Last Modified:||30 Jul 2019 12:10|
Repository Staff Only: item control page