To play in virtual worlds: stories, metaverse ecologies and dress-up games

Ayiter, Elif (2016) To play in virtual worlds: stories, metaverse ecologies and dress-up games. In: Going Digital: Innovation in Art, Architecture, Science and Technology, Belgrade, Serbia

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Abstract

This paper will bring together three terms originating from disciplines that at first glance may seem to be unrelated to artistic activity in Virtual Environments or Virtual Worlds: ‘Storyworld’ which is grounded in the field of Narratology, Gesamtkunstwerk’ from the field of Aesthetics and the concept of 'Play' as described by Johan Huizinga. These three terms will be used as the theoretical framework that explicates on the creation of virtual, three dimensional ‘art ecologies’ for narrative purposes in virtual worlds, as well as the nature of dress-up games that the avatars who populate these ecologies engage in. One such art ecology and a virtual fashion enterprise created by the author, will be used as examples as to how such narrative activities are built and populated.
Item Type: Papers in Conference Proceedings
Uncontrolled Keywords: Metaverse, Second Life, Avatar, Play, Gesamtkunstwerk, Storyworld
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
N Fine Arts > N Visual arts (General) For photography, see TR > N1-58 General
N Fine Arts > N Visual arts (General) For photography, see TR > N7433.8-.85 Computer art. Digital art
N Fine Arts > N Visual arts (General) For photography, see TR > N7433.92 Multimedia art
Divisions: Faculty of Arts and Social Sciences
Faculty of Arts and Social Sciences > Academic programs > Visual Arts & Communication Design
Depositing User: Elif Ayiter
Date Deposited: 12 Nov 2016 21:11
Last Modified: 26 Apr 2022 09:23
URI: https://research.sabanciuniv.edu/id/eprint/29538

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