Simpson, Adam John (2015) The nine golden rules of using games in the language classroom. ETAS Journal: The Magazine for English Professionals, 33 (2). pp. 20-21.
PDF
ETAS_journal_June_2015.pdf
Download (225kB)
ETAS_journal_June_2015.pdf
Download (225kB)
Official URL: http://www.e-tas.ch/
Abstract
Games remain a fundamental part of my teaching as they can be used to liven up lessons, while also creating a relaxed learning atmosphere where learners feel confident to practice new language skills. The importance of games cannot be understated in the role they play in providing alternative ways of learning or showing that you can recall what has been learned. In order to incorporate games into a positive learning experience, teachers nevertheless need to link games with the outcomes laid out in their curriculum and make sure students understand how they will benefit from the game. Here, in the broadest of terms, are all the things you need to remember when bringing a game into your lesson. - See more at: http://www.teachthemenglish.com/2013/08/the-nine-golden-rules-of-using-games-in-the-language-classroom/#sthash.LsgO4oo2.dpuf
Item Type: | Article |
---|---|
Subjects: | L Education > LB Theory and practice of education L Education > L Education (General) |
Divisions: | School of Languages |
Depositing User: | Adam John Simpson |
Date Deposited: | 26 Aug 2015 15:01 |
Last Modified: | 26 Apr 2022 09:22 |
URI: | https://research.sabanciuniv.edu/id/eprint/27046 |