Amarok Pikap: interactive percussion playing automobile

Artut, Selçuk Hüseyin (2013) Amarok Pikap: interactive percussion playing automobile. In: Stockholm Music Acoustics Conference 2013 (SMAC) & Sound and Music Computing Conference 2013 (SMC), Stockholm, Sweden

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Alternative interfaces that imitate the audio-structure of authentic musical instruments are often equipped with sound generation techniques that feature physical attributes similar to those of the instruments they imitate. Amarok Pikap project utilizes an interactive system on the surface of an automobile that is specially modified with the implementation of various electronic sensors attached to its bodywork. Sur-faces that will be struck to produce sounds in percussive instrument modeling are commonly selected as distinctive surfaces such as electronic pads or keys. In this article we will carry out a status analysis to examine to what extent a percussion- playing interface using FSR and Piezo sensors can represent an authentic musical instrument, and how a new interactive musical interface may draw the interests of the public to a promotional event of an automobile campaign: Amarok Pikap. The structure that forms the design will also be subjected to a technical analysis.
Item Type: Papers in Conference Proceedings
Uncontrolled Keywords: Interaction, Physical Computing, Human-Technology Interaction, Outdoor Interfaces, Musical Interfaces, Music Performance
Subjects: T Technology > T Technology (General)
M Music and Books on Music > M Music
Divisions: Faculty of Arts and Social Sciences
Faculty of Arts and Social Sciences > Academic programs > Visual Arts & Communication Design
Depositing User: Selçuk Artut
Date Deposited: 10 Oct 2013 11:38
Last Modified: 26 Apr 2022 09:10

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