Acquisitions for creativity: 'Produsage' in the metaverse

Ayiter, Elif (2012) Acquisitions for creativity: 'Produsage' in the metaverse. In: Bornhofen, Stefan and Heudin, Jean-Claude and Lioret, Alain and Torrel, Jean-Claude, (eds.) Virtual Worlds: Artificial Ecosystems and Digital Art Exploration. Science-eBook, Paris, pp. 7-18. ISBN 979-10-91245-06-7

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Abstract

In this text I will attempt to delineate my thoughts on how virtual economies impact creative output in online virtual builder’s worlds, particularly by examining their relationship to the principles of ‘produsage’, a term coined by Axel Bruns to describe creative, collaborative, and ad hoc engagement with content in user-led electronic online spaces. While this process can be observed in all types of artistic metaverse output, I am particularly focused upon how it may come into effect whilst creating novel representations of ‘self’ and identity through the avatar. After a survey of the context and the terms related to my inquiry, I will present an example of it by recounting my observations on how the output of my virtual fashion store alpha.tribe is utilized and transformed by my customers whilst pursuing their own creative endeavors.
Item Type: Book Section / Chapter
Uncontrolled Keywords: Avatar, Creativity, Metaverse, Produsage, Representation, Second Life, Virtual Economy
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
N Fine Arts > N Visual arts (General) For photography, see TR > N7433.8-.85 Computer art. Digital art
Divisions: Faculty of Arts and Social Sciences
Faculty of Arts and Social Sciences > Academic programs > Visual Arts & Communication Design
Depositing User: Elif Ayiter
Date Deposited: 01 Dec 2012 22:24
Last Modified: 26 Apr 2022 08:29
URI: https://research.sabanciuniv.edu/id/eprint/21021

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