Syncretia: a virtual geography for narrative playfulness

Ayiter, Elif (2009) Syncretia: a virtual geography for narrative playfulness. In: The 15th International Symposium on Electronic Art (ISEA 2009), Belfast, UK

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Abstract

This paper examines the strategies and theories involved in the creation of a virtual habitat; the island Syncretia located in the virtual world of Second Life®. The island is comprised of a series of narrative/play installations, which can also be considered as "artistic environments". Syncretia should be seen as an endeavor for providing a context for play, storytelling and metaphor; involving an examination of virtual geographies, cyberpsychology/Presence studies, ludology and their relationship to objets trouvé or ready-made art/architectural objects which have been utilized to a substantial degree in the structuring of the visual/narrative language of Syncretia.
Item Type: Papers in Conference Proceedings
Uncontrolled Keywords: Avatar, metaverse, virtual world, immersive, Presence, Play, objet trouve
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
N Fine Arts > N Visual arts (General) For photography, see TR > N7433.8-.85 Computer art. Digital art
Divisions: Faculty of Arts and Social Sciences
Faculty of Arts and Social Sciences > Academic programs > Visual Arts & Communication Design
Depositing User: Elif Ayiter
Date Deposited: 18 May 2010 15:05
Last Modified: 26 Apr 2022 08:55
URI: https://research.sabanciuniv.edu/id/eprint/13954

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