Ayiter, Elif (2009) Syncretia: a virtual geography for narrative playfulness. In: The 15th International Symposium on Electronic Art (ISEA 2009), Belfast, UK
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Abstract
This paper examines the strategies and theories involved in the creation of a virtual habitat; the island Syncretia located in the virtual world of Second Life®. The island is comprised of a series of narrative/play installations, which can also be considered as "artistic environments". Syncretia should be seen as an endeavor for providing a context for play, storytelling and metaphor; involving an examination of virtual geographies, cyberpsychology/Presence studies, ludology and their relationship to objets trouvé or ready-made art/architectural objects which have been utilized to a substantial degree in the structuring of the visual/narrative language of Syncretia.
Item Type: | Papers in Conference Proceedings |
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Uncontrolled Keywords: | Avatar, metaverse, virtual world, immersive, Presence, Play, objet trouve |
Subjects: | N Fine Arts > N Visual arts (General) For photography, see TR N Fine Arts > N Visual arts (General) For photography, see TR > N7433.8-.85 Computer art. Digital art |
Divisions: | Faculty of Arts and Social Sciences Faculty of Arts and Social Sciences > Academic programs > Visual Arts & Communication Design |
Depositing User: | Elif Ayiter |
Date Deposited: | 18 May 2010 15:05 |
Last Modified: | 26 Apr 2022 08:55 |
URI: | https://research.sabanciuniv.edu/id/eprint/13954 |