Makerspace or maker(-): making culture as an alternative society to mass consumption

Warning The system is temporarily closed to updates for reporting purpose.

Artut, Selçuk Hüseyin (2018) Makerspace or maker(-): making culture as an alternative society to mass consumption. International Journal of Social and Economic Sciences (IJSES), 8 (2). pp. 52-55. ISSN 2146-0078

[img]PDF - Registered users only - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader

Official URL: http://dergipark.gov.tr/ijses/issue/41485/488635


We are in the midst of a never-ending paradigm shift of standards and insights in a technology-focused educational structure that is constantly developing. Because of the democratization of the information with widespread use of the Internet, the organization of educational processes has loosened its effectiveness with the existing hierarchical structures. Education once was a one-way communication between the teacher and the students, has transformed into an experience-oriented structure with a multi-faceted communication. One of the most common implementation examples of today's experience-oriented education component is the Makerspace, which is rapidly becoming widely celebrated in educational societies. Makerspace can be defined as common spaces where participants create practical projects that will reinforce their knowledge and skills based on their internal motivations. However, makerspaces can move away from the basic principles that make them exist and become the consumers of life, not the producers of life. When it comes to the use of makerspace in educational content, some confrontational social and ethical responsibilities arise. In this article, the author discusses the necessary content components that would be required for an efficient use of Makerspaces based on the experiences in the VA455 Physical Computing course being given at Sabanci University. During this course, students are introduced several topics about how to integrate the use of computational systems by utilizing various physical sensors to create interactive art and design projects.

Item Type:Article
Uncontrolled Keywords:Makerspace, Maker Culture, Mass Consumption, Physical Computing
Subjects:N Fine Arts > N Visual arts (General) For photography, see TR
L Education > L Education (General)
ID Code:36795
Deposited By:Selçuk Hüseyin Artut
Deposited On:14 Jan 2019 15:11
Last Modified:14 Jan 2019 15:11

Repository Staff Only: item control page