Embodied in a metaverse: "anatomia" and "body parts"

Ayiter, Elif (2010) Embodied in a metaverse: "anatomia" and "body parts". Technoetic Arts: A Journal of Speculative Research, 8 (2). pp. 181-188. ISSN 1477-965X (print) ; 1758-9533 (online)

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Official URL: http://dx.doi.org/10.1386/tear.8.2.181_1


In this paper, the artist/author wishes to examine corporeality in the virtual realm, through the usage of the (non)-physical body of the avatar. Two sister art installations created in the virtual world of Second Life®, both of which are meant to be accessed with site specific avatars, will provide the creative platform whereby this investigation is undertaken. While the installation “Anatomia” wishes to propel the visitor towards reflections of an introverted nature, involving the fragility of the physical self; “body parts” seeks to challenge the residents of virtual environments into connecting with the virtual manifestations, i.e., avatars, of others in an emotionally expressive/intimate manner.

Item Type:Article
Uncontrolled Keywords:virtual, presence, avatar. hybrid actors, embodiment, physical, corporeal, metaverse, experiential, installation, art.
Subjects:N Fine Arts > N Visual arts (General) For photography, see TR
T Technology > T Technology (General)
ID Code:16980
Deposited By:Elif Ayiter
Deposited On:29 Sep 2011 22:46
Last Modified:30 Jul 2019 12:12

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