Body parts

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Ayiter, Elif (2010) Body parts. In: Conference on Engineering Reality of Virtual Reality 2010, San Jose, California, USA

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Official URL: http://dx.doi.org/10.1117/12.840122


In this project, the artist wishes to examine corporeality in the virtual realm, through the usage of the (non)-physical body of the avatar. An art installation created in the virtual world of Second Life®, which is meant to be accessed with site specific avatars, will provide the creative platform whereby this investigation is undertaken. Thus, “body parts” seeks to challenge the residents of virtual environments into connecting with the virtual manifestations, i.e., avatars of others in an emotionally expressive/intimate manner.

Item Type:Papers in Conference Proceedings
Additional Information:75250D
Uncontrolled Keywords:Art, installation, presence, avatar, 3D, immersive, corporeal, hybrid actor, experiential, metaverse
Subjects:N Fine Arts > N Visual arts (General) For photography, see TR
N Fine Arts > N Visual arts (General) For photography, see TR > N7433.92 Multimedia art
N Fine Arts > N Visual arts (General) For photography, see TR > N7433.8-.85 Computer art. Digital art
ID Code:14574
Deposited By:Elif Ayiter
Deposited On:30 Sep 2010 21:25
Last Modified:25 Jul 2019 14:58

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