Syncretia: a virtual geography for narrative playfulness

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Ayiter, Elif (2009) Syncretia: a virtual geography for narrative playfulness. In: The 15th International Symposium on Electronic Art (ISEA 2009), Belfast, UK

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This paper examines the strategies and theories involved in the creation of a virtual habitat; the island Syncretia located in the virtual world of Second Life®. The island is comprised of a series of narrative/play installations, which can also be considered as "artistic environments". Syncretia should be seen as an endeavor for providing a context for play, storytelling and metaphor; involving an examination of virtual geographies, cyberpsychology/Presence studies, ludology and their relationship to objets trouvé or ready-made art/architectural objects which have been utilized to a substantial degree in the structuring of the visual/narrative language of Syncretia.

Item Type:Papers in Conference Proceedings
Uncontrolled Keywords:Avatar, metaverse, virtual world, immersive, Presence, Play, objet trouve
Subjects:N Fine Arts > N Visual arts (General) For photography, see TR
N Fine Arts > N Visual arts (General) For photography, see TR > N7433.8-.85 Computer art. Digital art
ID Code:13954
Deposited By:Elif Ayiter
Deposited On:18 May 2010 15:05
Last Modified:25 Jul 2019 09:05

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