Items where Author is "Koç, Emre"
Article
Koç, Emre and Balcısoy, Selim (2014) Light source estimation in mobile augmented reality scenes by using human face geometry. IEICE Transactions on Information and Systems, E97-D (8). pp. 1974-1982. ISSN 0916-8532 (Print) 1745-1361 (Online)
Türkay, Çağatay and Koç, Emre and Balcısoy, Selim (2011) Integrating information theory in agent-based crowd simulation behavior models. The Computer Journal, 54 (11). pp. 1810-1820. ISSN 0010-4620
Turkay, Çağatay and Koç, Emre and Balcısoy, Selim (2009) An information theoretic approach to camera control for crowded scenes. Visual Computer, 25 (5-7). pp. 451-459. ISSN 0178-2789 (Print) 1432-2315 (Online)
Papers in Conference Proceedings
Koç, Emre and Balcısoy, Selim (2013) Estimation of environmental lighting from known geometries for mobile augmented reality. In: International Conference on Cyberworlds (CW 2013), Yokohama
Turkay, Çağatay and Koç, Emre and Balcısoy, Selim (2010) An information theory based behavioral model for agent-based crowd simulations. In: 25th International Symposium on Computer and Information Sciences (ISCIS 2010), London, UK
Turkay, Çağatay and Koç, Emre and Balcısoy, Selim (2009) Adaptive behavioral modeling for crowd simulations. In: The 22nd Annual Conference on Computer Animation and Social Agents (CASA 2009), Amsterdam, Netherlands
Engin, Billur Hatice and Koç, Emre and Sümengen, Selçuk and Balcısoy, Selim (2007) Yüksek çözünürlüklü arazi verilerinin grafik işlemcisi kullanılarak görselleştirilmesi. In: USMOS 2007, Ankara, Turkey
Book Section / Chapter
Turkay, Çağatay and Koç, Emre and Balcısoy, Selim (2012) An information theoretical approach to crowd simulation. In: Arisona, Stefan Müller and Aschwanden, Gideon and Halatsch, Jan and Wonka, Peter, (eds.) Digital Urban Modeling and Simulation. Communications in Computer and Information Science, 242. Springer Berlin / Heidelberg, Germany, pp. 236-261. ISBN 978-3-642-29757-1 (Print) 978-3-642-29758-8 (Online)
Thesis
Koç, Emre (2011) Estimation of environmental lighting from human face for illumination of augmented reality scenes. [Thesis]