Design guidelines for educational extended reality – what does recent research say?

Piri, Zeynep and Çağıltay, Kürşat (2026) Design guidelines for educational extended reality – what does recent research say? In: 27th International Conference on Human-Computer Interaction (HCII 2025), Gothenburg, Sweden

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Abstract

The integration of Extended Reality (XR) technologies in education has introduced new opportunities for immersive and interactive learning experiences. However, the effectiveness of these environments depend on well-defined design guidelines that optimize usability, engagement and learning outcomes. This paper presents a synthesis of design principles in three categories: before the experience, during the experience and after the experience. A systematic literature review was conducted to identify relevant studies. The findings highlight key considerations such as familiarization, sensory feedback, adaptive interactions, cognitive load management and post-experience reflection. Additionally, this review addresses challenges related to accessibility, cybersickness and user autonomy in immersive settings. The study provides practical recommendations for instructional designers and educators to develop XR applications that enhance engagement and support meaningful learning.
Item Type: Papers in Conference Proceedings
Uncontrolled Keywords: Design Guidelines; Extended Reality; Immersive Learning
Divisions: Faculty of Engineering and Natural Sciences
Depositing User: Kürşat Çağıltay
Date Deposited: 06 Apr 2026 16:42
Last Modified: 06 Apr 2026 16:42
URI: https://research.sabanciuniv.edu/id/eprint/53684

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