Javadian Farzaneh, Mohammad and Karadal, Pelin and Aygen, Hasan Barış and Cagiltay, Kursat (2025) Evaluating usability gaps in passthrough mixed reality interfaces. International Journal of Human-Computer Interaction . ISSN 1044-7318 (Print) 1532-7590 (Online) Published Online First https://dx.doi.org/10.1080/10447318.2025.2575889
Full text not available from this repository. (Request a copy)
Official URL: https://dx.doi.org/10.1080/10447318.2025.2575889
Abstract
Passthrough is one of the major features of mixed reality (MR), a technology connecting physical and digital worlds. However, passthrough technology suffers from visual displacement between the cameras and users’ eyes, leading to negative symptoms such as nausea and disorientation. In this paper, the usability of the Meta Quest 3 passthrough feature was evaluated by conducting experiments in which 16 participants performed everyday tasks in a controlled indoor campus setting. These tasks included walking a predefined route, solving jigsaw puzzles, playing office basketball, and drawing a circle. Our results showed that passthrough technology hindered users’ experience in doing everyday tasks. They completed the tasks in longer periods and with higher error rates while using the headset. Additionally, users reported motion sickness and depth misperception, affecting their ability to perform accurate movements. Results demonstrate the need for improving rendering, calibration, and latency reduction to overcome limitations of passthrough technology in real-world tasks.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | meta quest 3; Mixed reality; passthrough technology; usability testing; virtual reality |
| Divisions: | Faculty of Engineering and Natural Sciences |
| Depositing User: | Hasan Barış Aygen |
| Date Deposited: | 04 Feb 2026 13:17 |
| Last Modified: | 04 Feb 2026 13:17 |
| URI: | https://research.sabanciuniv.edu/id/eprint/53037 |

