Symbol, costume, compass: "synthetic apparel" for transcultural experiences

Ayiter, Elif (2010) Symbol, costume, compass: "synthetic apparel" for transcultural experiences. D'ars, 50 (204). pp. 42-45. ISSN 0011-6726

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Virtual design concerns itself with artifacts which are purchased and consumed solely within the online, participatory virtual worlds in which they are created: Edward Castranova estimates the revenue generated by current virtual economies, which are based upon the trade of such virtual artifacts to be in the ballpark of several billions of US Dollars per annum. Of further interest is the fact that despite the severe recessions which their physical counterparts have undergone in recent times, virtual economies seem to show a steady upward trend of growth. Although the present state of health of virtual economies is of significance when examining the relevance of virtual design, what is also of interest is an exploration of virtual artifacts as a means for establishing cultural bridges. These bridges may manifest themselves not only between virtual worlds and the real world, but also between diverse cultures within the physical world itself. The virtual design object is freed from many of the constraints of its physical counterpart as far as functionality, utility and ergonomics are concerned. Virtual objects are utilized for fantastical, playful activity inside virtual worlds and as such it would be appropriate to examine their ultimate function as the messengers of novel amalgamated ways of being; and indeed as pathways between cultures and cultural identities.
Item Type: Article
Uncontrolled Keywords: metaverse, costume, fashion, avatar, virtual
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
Divisions: Faculty of Arts and Social Sciences
Faculty of Arts and Social Sciences > Academic programs > Visual Arts & Communication Design
Depositing User: Elif Ayiter
Date Deposited: 28 Sep 2011 12:36
Last Modified: 26 Apr 2022 08:48

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