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Integrative art education in a metaverse: ground<c>

Ayiter, Elif (2008) Integrative art education in a metaverse: ground<c>. Technoetic Arts: A Journal of Speculative Research, 6 (1). pp. 41-52. ISSN 1477-965X

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Official URL: http://dx.doi.org/10.1386/tear.6.1.41_1

Abstract

Virtual learning environments (VLEs) present us with unprecedented opportunities in bringing together students and educators from widely disparate geographical locations, as well as diverse cultures and backgrounds to participate in a learning experience that should take into cognizance the affordances of these novel arenas in the design of both content and the environment(s) in which this content is to be implemented/enacted. While VLEs do seem to address the requirements of well-structured learning endeavours, the boundaries of which are clearly defined, they are challenged where complex learning material in which boundaries are less easily defined, as is the case in art/creativity education, are concerned. Given that the learning content of the creative fields is ‘open ended’ by its very nature and as such does not seem to readily lend itself to an implementation within the structure of present-day, two dimensional virtual learning environments, can such an environment/methodology be developed in the open-ended three-dimensional structure of a metaverse, based upon the critical examination of a real-life, historic precedent?

Item Type:Article
Uncontrolled Keywords:metaverse, groundcourse, virtual learning environment, virtual design/architecture, avatar, role play
Subjects:N Fine Arts > N Visual arts (General) For photography, see TR
L Education > LB Theory and practice of education
L Education > LC Special aspects of education
N Fine Arts > NX Arts in general
L Education > L Education (General)
N Fine Arts > NA Architecture
ID Code:9202
Deposited By:Elif Ayiter
Deposited On:08 Oct 2008 00:17
Last Modified:08 Oct 2008 00:17

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