Ayiter, Elif (2010) Body parts. In: Conference on Engineering Reality of Virtual Reality 2010, San Jose, California, USA
Official URL: http://dx.doi.org/10.1117/12.840122
In this project, the artist wishes to examine corporeality in the virtual realm, through the usage of the (non)-physical body of the avatar. An art installation created in the virtual world of Second Life®, which is meant to be accessed with site specific avatars, will provide the creative platform whereby this investigation is undertaken. Thus, “body parts” seeks to challenge the residents of virtual environments into connecting with the virtual manifestations, i.e., avatars of others in an emotionally expressive/intimate manner.
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