Badali Naghadeh, Faraz and Cagiltay, Kursat (2025) Development and usability of a location-based game. Interaction Design and Architecture(s), 65 . pp. 62-89. ISSN 1826-9745 (Print) 2283-2998 (Online)
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Official URL: https://dx.doi.org/10.55612/s-5002-065-002
Abstract
Location-based games (LBG) incorporate players’ location as their main game element. Therefore, they are played in the physical world by turning every place into a playground. Due to the pervasive nature of LBGs, usability evaluation can differ from the other game genres. This study aims to develop an LBG based on a university campus by implementing a criteria-based method to populate the map and distribute points of interest. Ten participants tested the developed game, and a qualitative analysis was conducted via holding interviews with each participant to evaluate the game’s usability and identify usability issues specific to the developed LBG and LBGs in general. The findings show that participants showed a positive attitude towards the game; however, multiple issues were identified regarding the LBGs. These usability issues are the inaccuracy of the map in representing the points, the radius of interaction, and location update delay.
| Item Type: | Article |
|---|---|
| Additional Information: | This journal began publishing in open access in 2005. This journal uses a CC BY-NC-ND license. |
| Uncontrolled Keywords: | Human-Computer Interaction; Location-Based Games; Usability Testing |
| Divisions: | Faculty of Engineering and Natural Sciences > Academic programs > Computer Science & Eng. Faculty of Engineering and Natural Sciences |
| Depositing User: | Faraz Badali Naghadeh |
| Date Deposited: | 07 Apr 2026 12:04 |
| Last Modified: | 07 Apr 2026 12:04 |
| URI: | https://research.sabanciuniv.edu/id/eprint/53731 |

