A game theoretic model for digital identity and trust in online communities

Alpcan, Tansu and Örencik, Cengiz and Levi, Albert and Savaş, Erkay (2010) A game theoretic model for digital identity and trust in online communities. In: 5th ACM Symposium on Information, Computer and Communications Security (ASIACCS 2010), Beijing, China

PDF - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader

Official URL: http://dx.doi.org/10.1145/1755688.1755735


Digital identity and trust management mechanisms play an important role on the Internet. They help users make decisions on trustworthiness of digital identities in online communities or ecommerce environments, which have significant security consequences. This work aims to contribute to construction of an analytical foundation for digital identity and trust by adopting a quantitative approach. A game theoretic model is developed to quantify community effects and other factors in trust decisions. The model captures factors such as peer pressure and personality traits. The existence and uniqueness of a Nash equilibrium solution is studied and shown for the trust game defined. In addition, synchronous and asynchronous update algorithms are shown to converge to the Nash equilibrium solution. A numerical analysis is provided for a number of scenarios that illustrate the interplay between user behavior and community effects.

Item Type:Papers in Conference Proceedings
Uncontrolled Keywords:Digital identity, game theory, trust, online communities
ID Code:15405
Deposited By:Albert Levi
Deposited On:29 Nov 2010 12:14
Last Modified:29 Jul 2019 11:50

Repository Staff Only: item control page