Games in the language classroom: the 'when' & the 'how'

Simpson, Adam John (2013) Games in the language classroom: the 'when' & the 'how'. International Teacher Development Institute .

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Abstract

I love playing games in my classes; as far as I’m concerned, games can play a range of roles in the language curriculum. Nevertheless, you’ll find that, traditionally, games have been used in the language class merely as warm-up activities at the beginning, fill-in activities when there’s that extra ten minutes towards the end of class, or often as not as a bit of fun lobbed randomly into the curriculum to spice things up and motivate or energize a tired class. While I don’t have a problem with any of these approaches, I increasingly feel that games can and should constitute a more substantial part of any language curricula. Indeed, games are a tremendously flexible way of achieving all kinds of objectives: games can be used either for practicing particular language items or skills, or in practicing communicative language production. Likewise, games can also be used as a means of revising and recycling recently taught language.
Item Type: Article
Subjects: L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB2300 Higher Education
L Education > L Education (General)
Divisions: School of Languages
Depositing User: Adam John Simpson
Date Deposited: 17 Jan 2014 21:28
Last Modified: 26 Apr 2022 09:09
URI: https://research.sabanciuniv.edu/id/eprint/23063

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